Command core: Difference between revisions

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Created page with "'''Command cores''' are a collection of command blocks maintained automatically via a bot or a player using a mod like ChipmunkMod. ==Speed== A single command block executes every game tick (50ms, meaning 20 commands per second with just one block), and with more you can execute more commands per tick. Overwriting the command blocks on a faster interval will not yield faster execution. ==Placement== Implementations of command cores usually place their command bl..."
 
m Early revisions of HBot
 
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==History==
==History==


Earlier revisions of [[HBot]] are theorized to be among the first to implement command cores in a bot, if not the first.
Early revisions of [[HBot]] are theorized to be among the first to implement command cores in a bot, if not the first.

Latest revision as of 18:16, 2 August 2026

Command cores are a collection of command blocks maintained automatically via a bot or a player using a mod like ChipmunkMod.

Speed[edit]

A single command block executes every game tick (50ms, meaning 20 commands per second with just one block), and with more you can execute more commands per tick. Overwriting the command blocks on a faster interval will not yield faster execution.

Placement[edit]

Implementations of command cores usually place their command blocks at the minimum Y value of the dimension they're in, and attempt to prevent command core conflicts (also known as core riding) by introducing a random offset. Due to the unnecessarily large nature of some bot cores, this has oftentimes proved to not be an effective solution.

Modern bots implement command core sections at a best effort level by first searching for a chunk section/column without any command blocks in it, and placing command blocks there.

History[edit]

Early revisions of HBot are theorized to be among the first to implement command cores in a bot, if not the first.